Combat
In this turn-based combat system, both sides take one action per turn.
At the beginning of each turn, there's a possibility for a 10% speed boost for both sides, allowing the faster side to act first, followed by the slower side.
Combat lasts for a maximum of 30 rounds; if it extends to 30 rounds, the attacking side fails.
If one side's HP reaches zero, the battle ends, and the side with zero HP loses the battle.
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